3D car "SKYLINE GT-R" lowpoly model .fbx and Textures   
----------------------- 2015-June-07 ver.1.0   by stmsantana
Use GTR.fbx , GTR_d.png , thanks.
 
 
 
 
 
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* To import these files in the GAME (Cities:Skylines Asset editor)

************************************************************
 [Repaint] car GT-R by stmSantana

* Game > Steam > workshop >Cities:Skylines > Asset > Vehicle
* Repaintable asset: car : GT-R
* Repaint it yourself

************************************************************

* USAGE
1. Extract all files.
2. Copy 10 files of the "GTR34" folder to "Import" folder, except for the "optional" folder.
 (The model import user folder is located at:
  On Windows : C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import
  On Mac : /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Import
  On Linux : /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Import
3. Repaint the "GTR_d.png"  (and other files ,if you need and understand)
4. Start Cities:Skylines.
5. The Asset Editor is launched in the "TOOLS" sub-menu of the Main Menu. 
 (Please refer to http://www.skylineswiki.com/Asset_Editor )
6. ASSET EDITOR > New > (theme) SELECT > (Asset Importer - asset type) Vehicle > continue
7. Choose a template to start from. (example: Residential Sports-car). Then click "Continue".
 (When you want to discover it immediately in the test city, select ex: Garbage Truck)
8. 'Select a model to import:' Select "GTR.fbx", click "Continue".
 (If it does not appear, Please confirm whether a right folder was chosen. #2. )
9. Change Color Variation (optional)
10. Push [Esc] key, (PAUSE MENU) "SAVE ASSET".
11. Input a file name into left-sided text box.
12. Input a Asset Name, "[repaint]GTR-*****". 
 (* IMPORTANT NOTIFICATION *) Please input "[repaint]GTR-" at the top of the asset name. necessary.
 Input remaining part freely, uniquely.
13. "SAVE" and Quit Asset editor.

* REQUIREMENT
- IF you share the car which you made in a workshop,
--Please input with "[repaint]GTR-" for an asset name and Workshop Title.
--Please write it for a Workshop Description.
"Original Asset by stmSantana [repaint]GTR-paintmask > http://steamcommunity.com/sharedfiles/filedetails/?id=456719602"
--Please Rate "http://steamcommunity.com/sharedfiles/filedetails/?id=456719602" :)

*How to repaint
1. Use multi layer paint soft. ex: Photoshop, Paint.NET , GIMP , etc.
2. Pile up a layers , use "optional" folder files, example...
- GTR_UV.png
- GTR_parts.png
- GTR_line_or_normal.png
- GTR_gradation.png (ex: Photoshop Layer Blend Mode - Hard Light )
- YOUR PAINT LAYER(s)
- GTR_mask.png
3. Paint "YOUR PAINT LAYER". use magic wand tool on GTR_mask layer, because don't protrude.
4. Similarly, please paint _lod_d.png (Simply)

===== Files ==================================================
GTR34 folder ---------------------------------
GTR.fbx	3D model (1798 Tris)
GTR_c.png	the color texture (Mask) - 1 color channel mask specifying per pixel where the color variations can be applied.
GTR_d.png	(sample) the diffuse texture (RGB) - 3 color channels texture defining the albedo.
GTR_i.png	the illumination texture (Mask) - 1 color channel mask specifying per pixel if the diffuse color should be considered emissive.
GTR_s.png	the specular texture (Mask) - 1 color channel mask to specifying per pixel specularity.

GTR_lod.fbx	3D model (low poly version)
GTR_lod_c.png	the color texture (Mask) - 1 color channel mask specifying per pixel where the color variations can be applied.
GTR_lod_d.png	(sample) the diffuse texture (RGB) - 3 color channels texture defining the albedo.
GTR_lod_i.png	the illumination texture (Mask) - 1 color channel mask specifying per pixel if the diffuse color should be considered emissive.
GTR_lod_s.png	the specular texture (Mask) - 1 color channel mask to specifying per pixel specularity.

*optional folder ---------------------------------
GTR_n.png	(It is not used by default, Import with FBX file if you want to use this)	the normal map texture (RGB) - 3 color channels tangent space normal map.
GTR_d.camouflaget.png	(sample) diffuse texture sample. rename "GTR_d.png" and put Import folder if you want to use it.

GTR_lod_UV.png	UV Mapping a Mesh (for LOD)
GTR_UV.png	UV Mapping a Mesh 

GTR_parts.png	(sample)
GTR_line_or_normal.png	(sample) 
GTR_gradation.png	(sample) The gradation is not displayed clearly in the C:S (depending on brightness, Variation colors).
GTR_paint_sample.png	(sample)
GTR_mask.png	(sample)
==================================================






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  On Windows : C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import
  On Mac : /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Import
  On Linux : /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Import
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11. ̃eLXg{bNXɃt@C܂
12. AZbg "[repaint]GTR-*****" Ɠ܂
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c͎̕RɁÃAZbgƏdȂ悤ɓĉB
13. ۑăAZbgGfB^I܂

* gp
- Ԃ[NVbvŋLȂA
--AZbgƃ[NVbv^Cg"[repaint]GTR-"ƂĉB
--[NVbv̐ɂĉ
"Original Asset by stmSantana [repaint]GTR-paintmask > http://steamcommunity.com/sharedfiles/filedetails/?id=456719602"
--[gĉ "http://steamcommunity.com/sharedfiles/filedetails/?id=456719602"

*h
1. C[@\yCg\tggĉBF Photoshop, Paint.NET , GIMP , etc.
2. C[d˂ĉ , "optional"tH_̃t@CgĉAႦ...
- GTR_UV.png
- GTR_parts.png
- GTR_line_or_normal.png
- GTR_gradation.png (FPhotoshop ̃C[uh[hn[hCgɂ)
- Ȃ̓hpC[
- GTR_mask.png
3. "Ȃ̓hpC["hĉ. 
GTR_maskC[Ic[őIĂ͂ݏoȂ悤ɓh邱Ƃo܂B
4. lLODp_lod_d.pnghĉB

===== t@C\ ==================================================
GTR34 tH_ ---------------------------------
GTR.fbx	3D model (1798|S)
GTR_c.png	J[}XNBO[BɃAZbgGfB^Ŏw肵J[oG[VfB
GTR_d.png	(sample) W̃eNX`B 3`lJ[iȂʂ̃tJ[jB
GTR_i.png	C~l[V}XNBO[BCgAECJ[ꏊBO[ȂB
GTR_s.png	XyL}XNBO[B͌𔽎˂x^hɂȂBɋ߂Âقǔ˂ȂA͋⑋̕ɁB
GTR_lod.fbx	3D model (ip̃[|f) lod50|ȉ炵B^C̓|SHǂȂ̂œ܂B^C͎ԑ̂ɒڕ`Aԑ͕̂Ă܂B
GTR_lod_c.png	
GTR_lod_d.png	
GTR_lod_i.png	d΁ẢipCg͌点ȂׂɃO[œhԂƗǂłB
GTR_lod_s.png	d΁A^œhԂƂł傤B

*optional tH_ ---------------------------------
GTR_n.png	ieNX`ɃmCYôŕWł͎gĂ܂BgFBXt@CƈꏏɃC|[gĉBj	_n̓m[}}bvŁAʂɌ̉ʂ܂B삵Blender̋@\APhotoshopŎgtB^iNVIDIAɂt[tB^jg܂B
GTR_d.camouflaget.png	ȟ{łBg΁AGTR_d.pngɃl[ĂImportɓĉB

GTR_lod_UV.png	UV Mapping a Mesh (for LOD)@UV}bvBeNX`ǂ̖ʂɓ\̂邽߂̂̂łB
GTR_UV.png	UV Mapping a Mesh UV}bv͎QƗpŁAŏςĂʒuς邱Ƃ͏o܂AÖׁB

GTR_parts.png	(sample)
GTR_line_or_normal.png	(sample) 
GTR_gradation.png	(sample) Of[VC:S̖邳J[oG[VɂĂYɕ\܂B
GTR_paint_sample.png	(sample)
GTR_mask.png	(sample)
==================================================


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